
And Jewels can add damage from helm, armor or shield, as well as weapon. For example, +10 damage on a bow for an Amazon with 20 Strafe and 300 Dexterity would add 50 damage total. The Prefixes and Suffixes can stack, adding up to Adding damage can be very useful, since it's modified by all your Stats and skills bonuses.
The Ohm Rune (#27) adds 50%, but its very hard to find and a 40%/IAS or 40%/+damage jewel would be better. There are reports of these being buggy when socketed in helm/armor/shield, but they work properly in weapons. Obviously the bigger your weapon damage, the more improvement you'll gain. They are grouped by type of effect, with prefixes and suffixes noted as such in separate tables.Īdding enhanced damage is very good on weapons, combine one of these with Increased Attack Speed if possible. These are bonuses from Jewels that are useful to characters seeking to do damage with their weapons (as opposed to spell casters).
Full list of Monster Levels found on Darkness. For a monster to drop something, the monster's Mlvl must be equal to or greater than the Qlvl in question. The Clvl requirement of a jewel will be 3/4 the highest Qlvl mod on it, and these are listed on this page.
Qlvl: Quality Level, this is often referred to as "Item Level" (ilvl). (A Clvl 30 Jewel in a Clvl 50 Elite item will still be Clvl 50.) Clvl: The Character Level you must be to equip an item socketed with this Jewel, if this is the highest Clvl on the item. Things you won't find on Jewels: Mana or Life leech, Faster Cast Rate, Faster Walk/Run, Character or Skill or Skill Tree bonuses, Vitality. None of the "magic only" affixes can occur on Rares. Before 1.09, they could have up to three prefixes and three suffixes. Rare Jewels: Post-1.09, Rare jewels can have up to 4 total affixes (1-3 prefixes and 1-3 suffixes). Magical Jewels: Can have any Prefix with any Suffix. The mods found on jewels are pretty low, especially on rare ones, but some types are very useful. This is an advantage for jewels, as it allows you to add damage or IAS from your armor, helm, or shield, and add resistance from your weapon, something gems and runes never do. Each Jewel has the same mods no matter what you socket it in, unlike Runes and Gems that change depending on what they are seated in. Jewels have no function on their own, they must be socketed, and then you gain their benefits. Jewels are are small one-space items that can be magical or rare and must be found, they are never sold by NPCs.